We’re looking for a candidate to this position in an exciting company.
Develop pipeline and asset management tools to meet immediate, show-directed production demands, ensuring facility-wide consistency as directed by show and technical supervisors. Help maintain a wide array of existing workflows and scripts.
Provide front-line production support across a wide range of disciplines, troubleshoot assets and shots, and help artists with general problem-solving. Monitor email requests, package up problems and redirect to appropriate engineering team.
Test and validate tools and techniques in production. Work closely with engineering teams in testing, and releasing new and modified software systems.
Act as an on-call resource for show production staff.
Collaborate effectively with artists, production supervisors, and technical staff across ILM studios in San Francisco, Vancouver, Singapore, and London.
When not crewed to shows, serve on software teams working on projects that improve the efficiency of asset setup, caching, and shot-data handoff between artists across the entire pipeline.
Take direction from show supervisors to determine day-to-day and hour-to-hour priorities.
Work primarily on tools of moderate complexity, requiring general understanding of the larger pipeline.
Provide front-line support and gather information about artist problems and obstacles; resolve complex user errors; connect artists with deeper problems to appropriate technical support.
Develop broad knowledge of software, systems, and standards and conventions used in production.
Update documentation for the pipeline and tools to reflect any changes that are made.
Bachelor’s degree or equivalent in Computer Science or a related technical field.
Demonstrated experience developing and maintaining tools for use in computer graphics.
Proficiency in Linux
Strong Python scripting required
Experience with one or more of Maya, Nuke, Houdini, Mari, Katana, RenderMan or similar applications.
Ability to communicate cross-discipline and provide innovative solutions to pipeline issues.
Detail oriented and strong self-sufficient trouble shooter.
Experience with production database systems
Good understanding of the entire visual effects process, from shooting to modeling and texturing, animation, rendering and compositing
Experience with C, C++
Experience with Windows development and applications such as 3ds max a plus.